Sei'an City
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| Sei'an City | ||
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| Type | Settlement | |
| Notable Inhabitants | Queen Himiko Emperor Rao Kagu | |
| Enemies | Imps Crow Tengu Ubume Blight Evil Rao Sen Ryo Renjishi | |
| Items | Various treasures Sun Fragment Stray bead ×11 | |
| Appearances | Ōkami Ōkamiden | |
| Connecting locations |
←Ryoshima Coast | |
Contents |
Description
Sei'an City lies in the center (or edge) of Lake Beewa, a large lake that lies in the bottom of a deep hollow, surrounded by a mountain range, separating it from other parts of Western Nippon as a natural defense. The only access to the city is a steep dirt path between two rock cliffs, leading down from a high ledge at Ryoshima Coast, so thus the elevation of Sei'an City would be lower than sea level. The city spans across the surface of lake Beewa, either by literally floating (which is highly not possible) or by large pillars staked down to the bottom of the lake and supporting the city's mass. The city's lowermost layer is a bed of rock, with a plug as a mean of channeling the water of lake Beewa into the city's canals.
The majority of Sei'an City's citizen is the middle-class people who mainly live by commerce, blacksmith, ferry service, carpentry, etc. These middle-class people live in the Commoners' Quarter. Another part of Sei'an City's citizenry is the upper-class people (aristocrats, members of the imperial family, etc.), who live in the luxurious Aristocratic Quarter.
Story
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ŌkamiWhen Amaterasu and Issun first come to Sei'an City, the canal network is dried up and the Commoners' Quarter is plagued by a thick green mist that sickens the population and makes many areas inaccessible. The Gojo Bridge is drawn up, preventing access to the Aristocratic Quarter. Amaterasu solves the problem of the dried-up canal network first. With the help of the city's master carpenter, Naguri, she digs down and unplugs the blockage, flooding the canals with the water of Lake Beewa. Once this is done, the great swordsman Benkei must be talked to. Amaterau then needs to buy him a fishing rod to help him fish a "living sword". After fishing the living sword (which turns out to be a cutlass fish), Benkei lowers the bridge. The green mist is not solved until later. After the Lucky Mallet is retrieved from the Sunken Ship. Amaterasu can shrink down to Issun's size and enter the Imperial Palace, where the demon Blight is using the Emperor himself as a vessel to spread the toxic mist. Defeating Blight frees the city from the mist and restores its citizens to health. ŌkamidenSei'an City remains largely unchanged except for a new building: a Playhouse where Kagu and her parents perform. Himiko's Palace has also been turned into a Miko training ground, led by Miko Cho. Chibiterasu arrives to find the city overrun with demons, and it is his job to exorcise them. He can find the Devout Beads in the Aristocratic Quarter following the fight with Renjishi. |
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Commoner's Quarter
- Main article: Sei'an City (Commoner's Quarter)



Aristocratic Quarter
- Main article: Sei'an City (Aristocratic Quarter)



This area is located past the Gojo Bridge. Rao's lecture hall must be entered to access the rest of the quarter, which contains several buildings including the two separate palaces of Queen Himiko and the Emperor (both palaces are inaccessible at first). This is the last location where Komuso can be found. A Mermaid spring can also be opened near the corner where Benkei eventually takes up fishing as a hobby. Obviously, this area is populated by upper class residents of the city.
Sidequests/Minigames
After Blight's defeat, many citizens have problems that can be solved with optional sidequests to earn Praise, Stray Beads and Secret Brush Techniques. Some of these tasks cannot be addressed until further conditions have been met; the following list is roughly ordered by those logistics. Two of the minigames are particularly fiddly about what the game system will accept as a correct solution, which will not necessarily correspond to a normal human's sense of judgement.
Ferry Service
- Pre-reqs: none
- Task: There are several stranded travelers whom Amaterasu can transport down the canals to their desired destinations. Use Water Lily to create a nearby lily pad for them to stand on, then sail it with Galestorm in the direction they point to. Watch out for the small whirlpools that can temporarily trap the lily pad into spinning in place. The reward of money and (for each person's first trip) Praise is based on how quick the trip was. Each individual ferry trip is a self-contained minigame and there is no special reward for completing all of them.
- Prize: Praise and some Yen.
Yama's Hotpot
- Pre-reqs: Golden Mushroom from the Teahouse Owner in Taka Pass.
- Task: Ignite his stove by using the Mark of Moegami.
- Prize: Fireburst, Praise and consumable "Rice Stew Eruption".
Masu's Monster Manifest
- Pre-reqs: Talk to Masu inside Yama's restaurant at night.
- Task: Complete his Wanted List on the Ryoshima Coast.
- Prize: Gold Dust
Fashion Forecast
- Pre-reqs: Charcoal from the Tool Dealer.
- Task: Talk to the Little Girl and look at the design she imagines, then go to Mr. Chic's kimono shop and submit the same design to him. If done right, he will exclaim that it looks like it could "make something happen", and Amaterasu can go back to the Little Girl for the next design. The second one is the "henshin" design, a reference to Viewtiful Joe, another game made by Capcom (she even says "henshin-a-go-go"). The third one is a "clover" design, a reference to Clover Studios. The last one is the kanji for "heaven". Use the same stroke order that she thinks of! Also, "heaven" is the kanji that appears on Akuma's back after he performs Shun Goku Satsu. This is a reference to Street Fighters, another Capcom game series.
- Prize: Stray Bead #48 and 100 Praise (20 Praise for each design).
The Gura Shuffle
- Pre-reqs: Restore all of the non-cursed trees in the Commoner's Quarter. Some of the most commonly missed ones are inside/beside Mr. Flower's house and on his head.
- Task: Follow Mr. Flower around the city and use Bloom to restore the cursed trees at the proper intervals of his dance.
- Prize: Praise
Blossom's Father
- Pre-reqs: Herbal Medicine and successful completion of the Gura Shuffle.
- Task: Give her the medicine to treat his illness; after the Gura Shuffle is complete, come back and head-butt him out of bed.
- Prize: Praise
Hayazo's Hoard
- Pre-reqs: Light the large beacons to start; the full sequence cannot be completed without visiting the Tao Troopers' Headquarters overhead or talking to the lightning ghost near Mr. Chic's shop, which is only possible at night. This whole side-quest must occur night, as Hayazo does not appear in the day.
- Task: Flush Hayazo out of his hiding place several times; each time, defeat him in a racing minigame to retrieve a stolen item and return it to its proper owner. Some of these owners will offer additional thanks if approached again later.
- Prize: Praise, food, a Stray Bead, and information about Waka.
A Fall of Reign
- Pre-reqs: Return from Oni Island.
- Task: Offer tribute to Himiko's grave.
- Prize: Deluge.
Witnessing Camille
- Pre-reqs: Deluge. Camille must have also been headbutted in Kamiki Village. Speak to her a few times until prompted.
- Task: Draw a single dot in front of her to plant a tree, then do it once more and immediately follow with Deluge.
- Prize: Praise and a Stray Bead.
Gen's Invention
- Pre-reqs: Catwalk and the Gimmick Gear (from the third racing minigame with Ida in Shinshu Field).
- Task: Draw the Mark of Gekigami to complete Gen's invention.
- Prize: Praise and Thunderbolt.
Nursery Rhymes
In the city, there are three little girls who will sing a nursery rhyme if listened to. Two of the girls are located in the Commoners' Quarter, to the far right, below Mr. Flower's house. The third is located in the Aristocratic Quarter, in the middle section, to the right. They are listed in the Ōkami Soundtrack as Nursery Rhyme I, Nursery Rhyme II, and Nursery Rhyme III. They are about the Northern Lands (Kamui), Oni Island, and the Water Dragon respectively. The singer of Nursery Rhyme III was the only one given a name, Okuni, while the other two were simply dubbed as "City Dweller". Each can be seen bouncing a ball before Amaterasu listens to them.
Red Girl (Nursery Rhyme I)
"The north wind blows and blows
To the northern sky, evil goes
The north wind blows and blows
In the northern land, evil grows"
Yellow Girl (Nursery Rhyme II)
"The waves part and then we see
A demon face across the sea
Bringing monster in our midst
The face draws closer in the mist"
Okuni(Nursery Rhyme III)
"In the ocean swims a mighty beast
Tis he who keeps the sea at peace
O, what magnificence we behold!
In this Water Dragon, o so bold!"
Gallery
Trivia
- Sei'an City's name in Japanese, Seiankyou, is a pun off of Heiankyou (平安京, heiankyou, lit. "peace capital"), the ancient name of the city of Kyoto, Japan. The in-game capital and the real-life city both share many characteristics, such as a more pronounced presence of Buddhism, proximity to Lake Beewa), and a palace as the house of royalty. The characters that make up Seiankyou, as aforementioned, mean "western peace capital", which is further a pun on it's real-life parallel: Kyoto was the western capital of Japan during the Heian Period (794-1185).
- Sei'an City is the only human-inhabited location in all of Nippon that doesn't have an Ultimate Origin Mirror
